inasmuch as it concerns Technicalities:
Alas, the metamorphosis of a website is rarely as elegant as that of caterpillar into butterfly. There is less quiet in the crysallis, less of the miraculous, more of the goo. But hey! There's gadgets!
this fictionette is entering a world of longer days and shorter nights
Fri 2017-12-22 23:43:20 (single post)
- 1,268 words (if poetry, lines) long
As hoped for and expected, the Friday Fictionette for December 22, 2017 did not suffer for the two days I took off from writing for Yuletide preparations, observance, and clean-up. It is out and ready for your perusal, should that sound like a good time to you. It's called, "The Croquet Lawn, and What They Found There." Here's your usual bouquet of links: ebook ($1/month patrons), audiobook ($3/month patrons), and teaser excerpt (available to all). It is about portals and why you might not want to go through them. Also entomophobia, nicknames for golden retrievers, and needing to buy a new Christmas tree.
It's the Christmas edition of Friday Fictionettes. Well, sort of. I mean, there's a Christmas tree in it. Only there isn't, but that's the whole point, really. Nothing that should have been in that closet is there, and a whole lot of something that oughtn't to be is. Portal fantasy, y'all.
All the above-mentioned Yuletide preparations went to plan. All the food got cooked, sampled, and declared delicious. I now have a lot of leftover pie, which takes care of the majority of my meals for the next three days. Egg nog got drunk on rum. People got drunk on rum. People came over! Some people stayed until very late at night! It was swell.
I even managed to convince my Pandora station to behave and play me songs like "The Holly King" and "Dark Mother." (Also a bunch of random Celtic tunes, a selection of Arthuriana set to harp and guitar, and a whole lot of Loreena McKennitt. Which near misses beat the heck out of random Pete Seeger. "I hear you like folk music so I brought you some folk music." That's nice, Pandora. Good try.) But I didn't end up listening to it much once I stopped cooking, because by then I was either socializing or playing Rock Band.
I played a lot of Rock Band. Rock Band got me through those final few hours after the last guests left (around... 3:30 AM? Maybe?) and John went to sleep (ditto) and staying awake became a real struggle. On the downside, my left wrist is extra sore from curving awkwardly around the controller to get to the overdrive trigger. (Also from mildly spraining it doing dishes the next day.) On the plus side, I've gotten a lot better at sight-reading for pro keys.
Then the sun came up and I went down. I woke briefly as John was leaving for work. He gave me the news that scrimmage had been canceled due to icy roads and stupidly cold temperatures. So it turned out I had only two things to do with my Thursday: 1. Clean up after the party. 2. Continue improving my Rock Band 3 scores. I did those things. In quantity.
And then today happened and I got back to work. For the results of which, I refer you to the first two paragraphs of this blog post.
In addition to my regular Friday writing tasks, I had my very first solo Boulder Food Rescue (BFR) groceries delivery. I've just started volunteering with them. My roller derby league turned me on to them; they were on the list of community organizations which members were encouraged to go pitch in with toward the end of the year. I joined them as a last-minute volunteer sous chef for their "lunch bunch" event back at the beginning of December, and subsequently decided I'd like to work with them more. So I went to the orientation last week, shadowed one of their veteran volunteers Monday morning, and had my first solo shift this afternoon.
It went OK! I arrived at the donor grocery, loaded up the BFR bike trailer with some 150 pounds of donated produce, and rode that sucker the couple miles up to the recipient community. The delivery was a success. I did not bump the trailer into any cars, curbs, or people. The bike did not fall over in what was left of the ice and snow. No food fell off the trailer. One volunteer fell over once trying to get off the bike, having forgotten that the bike's crossbar was too high for her usual dismount maneuver, but she picked herself up again and carried on.
BFR are pretty well known around here, and their trailers are distinctive. Several people recognized the trailer while I was sorting the food, loading it up, or riding it to its destination, and they thanked me. I didn't know what to say. I thanked them back and wished them a good evening. It was awkward and sweet and it kind of made me glow.
I like the gig so far. I'm going to do it again next week.
a reminder that gamification exists to serve the writer, not vice versa
Thu 2017-12-14 00:31:49 (single post)
So I've been praising 4thewords to the heavens, but I haven't mentioned, possibly because I hadn't been acutely aware of them until recently, its detrimental effects. Welllll, "detrimental effects" is putting it a little strongly. It's more that the RPG quest-and-battle style of gamification, in addition to infusing my writing tasks with extra motivation and enthusiasm, also adds complications.
For instance, I've already mentioned the challenge of choosing one's battles. I don't want to "waste" words by not being in a battle. But I don't want to end a writing task with an inconvenient amount of battle left to go. My work day turns into a sort of jigsaw puzzle, where I try to fit tasks and battles together just so. It's not a bad problem to have; generally, if I've got a bit of battle left over, I'll find there's another writing task, one I had originally planned to work on the next day, that I can instead jump on immediately. This leads to more projects making more progress more quickly.
So it's not really a problem at all, is it? It's 4thewords acting exactly as advertised. It's great.
4thewords has also improved my workday pace to no end. Instead of taking long, leisurely breaks between writing tasks, procrastinating when I ought to get back to work, and suddenly finding I've run out of day to do things in, I've begun moving more briskly from one item on my list to the next, mainly because I still have a bunch more words to go before the current monster is defeated. And I've only got 40 minutes left write them in! All right, fine, I'll take that 5-minute stretch break, I know it's good for me. But that's all! I've got to get back to beating up that Nitana! I will defeat it! It will not defeat me! I WILL TAKE ITS FEATHERS AND MAKE THEM INTO A HAT!
Besides, it's an RGP-style video game after the nature of its species. It comes with that classic temptation to keep playing just a little longer, complete just one more quest, defeat just one more monster before shutting things down. Only, in the case of 4thewords, "just one more monster" doesn't keep the player from getting back to work; it requires the player to get back to work.
So this is all wonderful. In addition to encouraging greater discipline, or at least a really convincing cargo-cult imitation of it, it's made me more often successful at getting through my task list by five or six in the afternoon. It's an amazing feeling to get to the end of a three-hour roller derby practice and remember that all my work is done. No obligations are waiting for my tired brain to tackle them. I don't have to do anything but rest, play video games, take a long bath, maybe even go to bed early. Bliss!
Except.
Except 4thewords has to complicate matters by making certain monsters only come out at night. If I am very good and do all my writing between 8 AM and 5 PM, there are monsters I will never see, whose unique battle rewards I will not get to collect. And that's tragic!
So yesterday I deliberately left myself some work to do after derby. (Mainly my blog post. Which was just as well, given the news that altered its subject matter.) And, yes, that meant I got to fight the nocturnal Mawt, the defeat of which rewards the player with Fur and Claws, which are needed to complete certain quests and craft certain objects.
And then my blog post was done and I still had like 800 words to go and it was midnight.
And that's how I got today's freewriting out of the way before 1 AM. Hooray for silver linings, I guess?
Silver lining or not, it remains that, in this particular case, 4thewords is actively working against my personal writing goals. It has put certain in-game accomplishments out of reach of my preferred writing schedule. Oh, there are workarounds, like temporarily changing my computer's time zone or clock. And I haven't ruled out experimenting with late-night sessions as my schedule (and energy level) permits. But it's still a little jarring to encounter a situation where I do have to adapt either my writing routines or my use of the gamification app to make both sets of goals coincide.
And now I have about 50 more words to write to finish off this adorable but inconveniently timed Rudakai. Blast. Guess I'll pull up the new short story and hammer away on it for a minute or two.
in praise of new high-powered tools and toys
Mon 2017-12-11 20:58:53 (single post)
It's here. The new computer is here. I'm using it now. And it's amazing.
I tried to overload it. I've got three windows of Firefox up, one with some 90 tabs open. I've got Chrome running. I've got LibreOffice Calc and Google Sheets ticking away. I've got four Scrivener projects open. And I've been running the Android emulator Bluestacks intermittently so I can play a few clicky game apps between tasks. Two Dots and Dots & Co. and Amazing Katamari Damacy. You know. Clicky games.
And everything's still running smoothly.
I only just discovered the Katamari app, by the way. Once I'd installed Bluestacks, the first app I installed on it was APK Pure for finding and installing the rest of my habitual apps (I prefer that over Google Play), and APK Pure was featuring Amazing Katamari Damacy prominently on its front page. I downloaded it, installed it, tried it out, and accepted it as my new addiction. It runs perfectly, no hitches or skips at all, and it's adorable.
I've only had Firefox hiccup on me a couple times, when I had it load a huge number of tabs all at once. It went into Not Responding mode for about five seconds and then came back. And it didn't take the whole computer down with it.
When I click the sound icon in the systray, the volume slider appears immediately. When I click the Start button, the Start Menu comes up right away.
Every key on the keyboard is functional.
I've had a few frustrations, no lie. There's the usual whack-a-mole game involving Windows 10 "features" that need to be turned off yesterday or, for preference, ripped out of the OS entirely. There's the Dell BIOS default of F-keys' firmware hotkey functions being primary rather than, as I'd have preferred, secondary to their assigned software keyboard shortcuts. (In other words, I'm used to pressing F2 when I want to rename a file or edit the contents of a spreadsheet cell. I'm not used to having to simultaneously hold down Fn to get that functionality. So I keep accidentally lowering my speaker volume, and it's irritating.) I'm going to have to toggle that next time I restart the computer. And, speaking of keyboard shortcuts, the latest version of Audacity has swapped the ones for "record to new track" and "append record to existing track." This is not a trivial change. I do find the new arrangement more intuitive, but the whole P, END, CTRL-S, P, SHFT-R routine is embedded in my muscle memory and it's going to take effort to dislodge it. (Also the shortcut for Stop and Set Cursor is no longer SHFT-A. Now it's just X. That messed me right up.)
But these frustrations are transitory and not originating with the computer itself.
The computer itself is amazing, if somewhat heavier than I expected. I suppose when you pack that much power into a 15" laptop (and also this many watt-hours into its battery), the poundage has to go up. (The power cord, too, is unusually hefty. Its surge protector brick could brain a squirrel.) I used to mindlessly grab the Asus by the top of its monitor in order to move it small distances; just the thought of doing that with the new Dell makes my wrist ache. This morning I woke up with a dream to write down; finding a comfortable and non-disruptive way to grab the laptop and haul it over and prop it up on my knees so I could type the dream down without having to sit up and shake that half-asleep feeling... was a little bit of a challenge.
(The keyboard lights up in the dark! It lights up red. It's very friendly on the night vision, a useful feature when trying to preserve that half-asleep feeling while recording a dream. Also it is stylish. Nothing says MAD GAMER SKILLZ like thin lines of neon red.)
I'm not really complaining. Pack it all in my bookbag, and put my bookbag on my back, and I don't really feel a difference. But let me try to carry my bookbag one-handed by its top handle, and I remember the wisdom of putting the damn thing on my back. At least I'm no longer obliged to pack an external keyboard too.
Oh! And it's got a fingerprint scanner. Because passwords are just so 2015.
It needed a name, of course. Given that this computer is about ten times the computer I probably actually need, I wanted to name it after some over-the-top kick-ass warrior queen or Goddess. So I did. Its name is BOUDICA.
I've just about got everything copied over from the Asus. Of course my writing directory came first; the least work downtime, the better. Also my Firefox profile so I could procrastinate in the manner to which I am accustomed. (What was that about the least work downtime...?) I recorded Sunday's show for AINC on the new machine. I did Sunday's freewriting on it as well as today's full writing workload. Pretty much all I've got left to do is port over my Edit Plus preferences and install the three flavors of Puzzle Pirates.
I have successfully moved MY ENTIRE LIFE onto the new machine, is what I'm saying. And it is good.
but this fictionette would like to sleep in once in a while
Fri 2017-12-08 23:47:09 (single post)
- 1,238 words (if poetry, lines) long
Happy Friday! The latest Friday Fictionette is out; it's "Come Home to Roost" (teaser excerpt for everyone, ebook and audiobook links for Patrons). It's about the possible consequences of committing origami while drunk. It is also tangentially about the potential superpowers of bartenders.
Stay tuned for next week's fictionette, which will feature an alternate origin story for the tooth fairy. (Yes, I've already started drafting that sucker. Some 300 words of outline-ish note-splatter all over the page. Gotta start somewhere.)
In other Friday Fictionette news, you may recall that when I released the Fictionette Freebie for November, I tried posting it to a new venue. In addition to Patreon, Wattpad, and my blog, I published "Love of Country" to the 4thewords READ area. (If you have a 4thewords account, you can see it here.) Well, I'm astonished and please to report that the experiment was a success. It got read, it got rated, and a 4thewords denizen came over to Patreon and subscribed. That rather made my whole weekend.
I am aware, by the way, that Patreon has decided to punch every Patron in the face all of a sudden. (The only reason I'm aware is the outcry from the artists whom I follow and/or support; I didn't get any sort of notification from Patreon about it at all.) I'm not happy about it. I'm not sure immediately what to do about it. I'm considering options. Meanwhile, I do want to reassure my Patrons that I will not take offense if you need to cancel your pledges.
Today was a Friday with nowhere to be but at my desk doing the writing thing, so I let myself sleep in. It is weirdly hard to get up the morning after scrimmage, what's up with that. (That was sarcasm. I know what's up with that. I can probably name you the skaters what caused the specific bruises. It was a good scrimmage.) I figured I could afford to treat myself to a little extra rest, then just offset my usual workday schedule by a couple hours.
But no. Apparently when I start late, I continue slow. Just draaaaaaagging my feet through everything. There is no cure for that but willpower and focus, I guess.
That, or never sleep in ever again. But that would be sad.
Anyway, the new computer arrives tomorrow, according to FedEx. Not a moment too soon, is all I can say. I can almost hear the Asus grinding when I open up a tab session on Firefox. It's like the Asus knows it's about to be replaced and would like to reassure me that I didn't jump the gun or overreact--it really does need to be replaced. See? It can hardly handle having three Firefox windows and Chrome open at the same time! And then you want to open a spreadsheet in Libre Office? Without closing your web browsers down first? EVERYTHING IS HARD. Go, save yourself, forget about me--
Tomorrow evening. I'm hoping. And I'm nervous. I have this cynical suspicion that the problem is actually me. Like, I have only to use a computer for a week, be it ever so PENTIUM i7 QUAD CORE, and everything will grind to a halt again. The rot will set in. I am a corrupting influence on laptops; not even an honest-to-goodness gaming system can withstand my destructive power. It may have something to do with the way I use (or abuse) Firefox with Session Manager. It may have to do with my insistence on running Bluestacks rather than getting a smartphone. It may have to do with my aura.
Well. I just keep telling myself, even if that's true, even if I really do have the anti-Midas touch when it comes to laptop computers, the new one will at least have a keyboard that works. That alone will be worth replacing the Asus for. Although possibly not for the price I paid.
With any luck I'll have good news on that front to report on Monday.
writing tomorrow's words today (because that Einang isn't going to defeat itself)
Wed 2017-12-06 21:52:29 (single post)
So there was this neat thing that happened at the end of yesterday's writing task list, and it's another 4thewords thing, and I know, I know it's starting to sound like I'm turning this blog into one big continuous 4thewords advertisement, but I am going to take that risk and tell you about it. Because it's kind of cool.
Here's what happened.
I was working on the new story when I hit the word count total needed to win my current-at-the-time battle. And since I knew I was going to work on the story a little longer and then write my blog post, thus generating plenty more words, I started another battle. I think it was an 800-word monster, maybe 500, something like that anyway.
Because I've always got to have a battle going on, right? If I'm going to be writing, I might as well also be advancing my current quests. But it can be tricky to pick the right monster to battle. It needs to be about the right size for the writing at hand. And "the right size" can be terms of either word count or time limit.
Like, right now, since I don't know how much more writing I'm going to do after my blog post, I'm chosen a 24-hour battle. That way, if I don't write enough to defeat the monster tonight, no big deal, I'll finish it off with tomorrow's freewriting session.
Or, this morning, I picked a 300-word monster to battle when I wrote down my dream. (Yes, I count dream journaling toward my daily word count. It's narrative. It's description. It's story idea generation. It's writing.) Because of the short time limit on that particular monster, I really did need to generate all 300 words by writing down that dream. But 300 words (or rather 260--I have a pretty decent attack bonus) seemed like a reasonable estimate. As it turned out, it was an overestimate, but only at first. I eked out the rest of the words by challenging myself, with some success, to recall more dream details to write down.
But yesterday afternoon, I goofed. I still had some 250 words left on the battle when I finished the blog post. The battle timer had only two and a half hours left, and I had to leave in about half an hour for a three-hour roller derby practice. Where the heck was I going to get 250 more words in the next half hour?
From this week's fictionette, as it turned out. I'd already logged a session working on it that morning, but the alarming prospect of having to forfeit a battle (and break my flawless record of nothing but victories!) spurred me to reopen the project and work on it some more.
And that's how I wound up finishing the first draft of this week's fictionette yesterday rather than, say, in a panic on Friday morning.
And that's yet another reason why 4thewords is awesome. It pushes me to finish projects early.
and i will put the days of white-knuckled computing behind me
Tue 2017-11-28 01:05:16 (single post)
- 38,351 words (if poetry, lines) long
You may have occasionally heard me complain about my laptop.
You may have heard me say such things as, "I think my Asus is auditioning for the part of the typewriter in Stephen King's Misery, because every day another key on its keyboard seems to stop working." (To wit, the "s", the +/= key, the caps lock, the delete, the digits 3 and 7 on the number pad, and the digits 5, 6 and 0 on the top row, including their SHIFT and F components, nixing the end-paren and the hot keys governing volume and screen brightness too. It's an electrical thing. Sometimes they work, mostly they don't. Sometimes when they don't, if I keep hammering away at them anyway, the computer will simply die.)
You may have, perhaps, heard me lament the operating system's tendency to just can't and to forget how to even when I am tasking it cruelly by, say, attempting to run a web browser and Scrivener simultaneously. We are talking five, ten, fifteen-second pauses between my hitting ALT-ESC and the Start menu appearing, between clicking on the little volume icon and having the volume slider appear, between my typing one letter and then another letter into a Facebook messenger conversation.
You may even have heard me curse and seen me facepalm because I forgot to take the wireless keyboard's USB dongle out before telling the computer to hibernate. Because obviously if I leave the wireless keyboard's USB dongle in, the computer will crash rather than hibernate. Obviously. Who do I think I am, expecting the computer to successfully hibernate while anything is plugged into its USB ports? Why is anything ever plugged into the USB ports? Who does that, anyway?
This is the computer that Asus sent me to replace the computer that lost its ability to "see" its fully charged battery, such that if I unplugged the thing from the wall, it died. So the computer sent to replace the computer that started going electronically haywire is also now going electronically haywire. And both of them seemed to run out of memory for ridiculously banal tasks. And its/their warranty is entirely expired
This is a computer that might make you ask, "Why have you not replaced that computer?"
Well. As of tonight, I HAVE.
I did it. I bit the bullet and I spent a slightly uncomfortable amount of money on a computer that, by any measure, ought to be way more computer than I need. It's from the upper-middle range of Dell's "gaming laptop" line, an Inspiron 15 in the 7000 series with an i7 quad core, 16GB DDR4 2400Mz memory, 256GB solid state boot with 1TB storage, bluetooth, dual-band 2x2 wi-fi, and a ridiculously fantastic video card that I will probably never properly appreciate due to my pathetically low-tech video game tendencies.
Also, it's Dell. I have bad-mouthed Dell before, because every Dell I've ever owned has required me to avail myself of Dell's extended warranty repair service. However, my Asus experience has not been devoid of warranty repair interactions, and those interactions were much less friendly than their Dell counterparts. Asus didn't give me the option to extend the warranty past the first year. I had to pay for packaging and shipping. I had to practically pull teeth for them to give me status reports. Whereas, with the Dell I ordered tonight, I got the four-year extended warranty for the price of three, and longer extensions were available. When in the past I had to ship my laptop back, Dell sent me a prepaid laptop-shipping box with a comfy customizable foam interior. And once they didn't even make me ship them my computer, but instead sent a tech to my house. He sat down at my kitchen table and operated on my laptop right there.
I will bad-mouth Dell no more. I have tried both the Dell way and the Asus way of dealing with laptop misbehavior. I am resigned that laptop misbehavior is inevitable, and I prefer the Dell way of dealing with it.
The Cyber Monday discount wasn't nearly as deep as I'd hoped, but, gods damn it, I will have a computing environment that is not painful. It's supposed to arrive on December 12.
Until then, I continue chugging along with my external keyboard and other such coping mechanisms.
I am chugging along quite nicely. I got a bit behind on NaNoWriMo over the weekend, partly because no matter how much willpower I've got and how many over-the-counter remedies I use, being sick is going to slow me down; and partly because it was a weekend, darn it, and I was going to enjoy it. So now I'll need to do 4K per day to hit 50K on time. But I did make my 4K today, plus extra. And tomorrow I won't have a computer to shop for and a bunch of overdue tasks to accomplish. And I'm done being sick! It only gets easier from here.
I've only 11,649 words to go. It's not enough to finish the novel in, but it might be enough to help me figure out how to finish the novel.
forward brave dust warriors - for the words!
Wed 2017-11-15 00:31:19 (single post)
- 3,548 words (if poetry, lines) long
Sometimes, you have to ask yourself: Is there room for more gamification in your workday? And the answer is YES. There is always more room for gamification in my workday.
I just joined 4thewords.
Like Habitica, 4thewords is a self-improvement role-playing game. But instead of being checklist-based like Habitica, it's word-count based. It's very simple: You pick a monster and you fight it. You fight it by completing X amount of words in Y minutes. For instance, right now at this very minute I am fighting a Wignow. Wignows are fuzzy and fangy and pop-eyed and cute. They come in many varieties. You beat the plain ones by writing 250 words in 20 minutes. When you hit the target word-count, you get your reward. Then, if you are so moved, you do it again.
Actually, there's a lot more to 4thewords than that. It's a complete RPG with quests, markets, the crafting of simple objects into more complex ones, maps of different regions with their own particular challenges and monsters and quests, and limited-time events as the calendar inevitably proceeds forward through its allotment of days.
We are, as you might imagine, in the middle of one such limited-time event, that being NaNoWriMo. There's a brand new region to explore and quests that will go away when December comes, so you can imagine I'm all fired up to beat all the monsters and solve all the quests.
Which means I'm writing all the words.
I'm looking forward to writing all the words. I am looking forward to them the way I usually look forward to taking an earned break to play Two Dots or Puzzle Pirates or solve another jigsaw sudoku. 4thewords has made writing itself into the alluring and addictive time-sink I can't wait to get back to, just like it always should have been.
This is new.
I've used every bit of today's writing to battle monsters and win stuff. Well, everything but the Morning Pages. Everything else. Freewriting (629 words), this week's fictionette draft (1000 words), today's NaNoWriMo progress (1844 words), today's blog post and all the blog backlog (which I finally completed, though I still need to upload it and backdate it). I wrote about 4500 words today--or more like 5000 if you consider this bit since crossing midnight "today."
And I want to write more because there are so many quests to complete!
I'm completely astounded by how effective this game is at getting me to do what I'm already supposed to want to do but have spent so many cumulative hours of my life avoiding. I never thought I could be this motivated by basically an online word-counting application.
If all this burble and glee has got you intrigued, then you should probably visit 4thewords and sign up. Caveat: It is not free. It is, at its most expensive, $4/month. You pay for subscriptions with in-game items called "core crystals," and you can buy crystals in bulk at a discount, lowering the monthly price to something like $2 and change. But the first month is free, and you get full functionality during that month so you can better evaluate whether it's worth your while.
Spoiler: I am totally going to subscribe.
Anyway, if you do sign up, feel free to use my referral code: XABFN67843 to get 20 core crystals free right from the get-go when you make your first actual payment (and, full disclosure, to earn me 44 of 'em at that time, too, but no pressure). And you can send me a friend request! I'm "vortexae" just like on Habitica (and on far too many BBS systems going back to the mid-90s).
I guess I'm done for the night. Until tomorrow, when I plan to defeat a large number of monsters in Luciola Forest and at Uurwall's Marionette Carnival!
a brief interlude for stationery sourcing
Wed 2017-10-04 00:25:49 (single post)
Hey, Boulder County - where the heck do you buy postcards?
Yes, well, "online," I just figured that out, but I need more postcards today. Meaning Wednesday the 4th, because I see it has snuck around to past midnight while my back was turned. Today, I need to send at least one more postcard urging Democrats in Utah to vote for #DrKathie because that's how it works, you pledge to send at least one postcard per day, and I take these things seriously.
Don't look at me like that. I know I've mentioned Postcards to Voters before. To review: You sign up, they send you addresses, you send postcards to those addresses. There are ground rules, of course. Postcard designs must be inclusive. Postcard messages must be legible, handwritten, and stick to the talking points for the associated campaign. Postcards are addressed to "Awesome Voter" or similar; they are signed with first name or initials. Ground rules like that. But it's still utter simplicity and great for folks who love sending old-fashioned physical mail but who maybe get the cold shivers and the hot red hives at the thought of making cold calls.
My postcards to date have been sourced from one of two places:
- A pad of watercolor-friendly postcard blanks I picked up at an arts'n'crafts store while I was still in high school at the latest; and
- A handful of European luggage-tag style postcard blanks I picked up at a stationery store at the east end of Loveland last month.
Those sources have run dry. I can't go back in time, and I'm not going all the way to Loveland every time I need more blanks. Besides, I damn near cleaned the store out of this particular product. And they don't interact with fountain pen ink reliably well, anyway.
I'm guessing maybe Michael's, maybe Office Depot or Staples? Those kind of places?
If anyone local's got suggestions, I'm all ears. Bonus points if it's somewhere in downtown Longmont within skating distance of the library.
kind of like the way pain just means you're alive
Thu 2017-08-10 00:12:13 (single post)
- 1,200 words (if poetry, lines) long
I've been thinking about interactive fiction. Specifically, I've been thinking about a particular short-short of mine, "Keeping Time," and how I might expand it into an interactive piece. I've actually been thinking about this for a couple years now, but it can take me a while to find myself a chunk of time in which I can do more than think about it. You know how Violet "invents" extra time for herself and her siblings to solve a mystery in The Wide Window by Lemony Snickett? I had to invent extra time for myself. Mostly by getting up earlier and figuring out how better to adhere to a daily writing schedule. So far so good. Deliberate invocation of allergic reactions was not involved.
And but so anyway: Interactive fiction, Twine, and me. Twine! "Twine is an open-source tool for telling interactive, nonlinear stories." I'm learning how to use it. I'm going about this the same way I went about learning PHP: By working my way, page by page, through a book about it. This book here: Writing Interactive Fiction with Twine, by Melissa Ford. Her book may or may not align with the kind of interactive story I want to tell, but it looks like it'll make me a competent Twine user, so.
"Keeping Time" is a very short story, originally under 700 words and later expanded to about 1200, about a character who flees Earth and travels via dimensional portal to other worlds, hanging on tight--despite radically changing environments and perspectives--to their identity and humanity for as long as they possibly can. In its current form, it has five scenes that act as a sort of montage portraying the journey and the changes the character undergoes along the way. As a piece of interactive fiction, I want it to have more scenes--that's a no-brainer--but not necessarily more endings. I want it to be a sort of many-roads-lead-up-the-mountain thing. The ending is sort of inevitable, to my mind, but how one gets there, and how many different worlds one experiences on the way there, and how those influence the remainder of the journey by changing the character either according to or against their will--that's where the choice and variety comes in.
So, less of a Choose-Your-Own-Adventure and more of a roller coaster ride with decision points. You get on and off the ride at fixed places, but the shape of the ride from one to the other is up to you.
(Actually I have just thought of an alternate ending. But I'm not going to go into that just now because spoilers.)
You may or may not have seen my old Choose-Your-Own-Adventure Story Engine? One of my earliest HTML/PHP projects. It's over here, and you can play with it, but be warned it is probably overrun with spam and awfulness right now because I've been an absent moderator lately. (Note to self: get on that.) Anyway, it's an editor and repository of very simple interactive fiction. The first page ends in a choice. Each choice leads to a new page. Each new page ends in a choice or possibly THE END. Anyone can add onto what went before, so it's interactive and potentially collaborative.
That is not what I want to do with "Keeping Time." I want to do something more like what Michael Lutz does with "my father's long, long legs." And I don't just mean the difference in formatting--the difference between interspersing blocks of story with "What do you do next?" on the one hand, and, on the other, presenting choices as hyperlinks from within the story proper. I mean, the variety of ways the choices are used. What the choices are for. Sometimes, the hyperlinks simply advance the reader to the next part of the story--a way to turn the page. Sometimes they act as footnotes--an invitation to examine the hyperlinked concept in more detail. Sometimes they're decision points which will change the story, or your path through the story, irrevocably. Sometimes they're more like scenic bypasses, or branching, braided streams that take a detour around farms and fields before rejoining the main river. There's a lot of complexity there, many different ways of shaping reader experience. Or, rather, many different experiences to let the reader choose.
Also it never stops being a story. Interactive fiction straddles the line between "story" and "game," with some examples falling more to one side than the other. The exact placement of that line, and what falls on which side of it, is subjective. I want to create something that's still very much a story, not a game--at least according to my version of that line.
On another note: The more I think about this story, the more ideas I get, the more ambitious the whole project becomes... and the more terrified I get of taking it on.
This is worth noting: When I become afraid of a (writing) project, that's generally a sign that the project is worth doing.
Can I please progress to the point where fear turns into excitement and I stop eating my own stomach lining? Please? I would like to get to that point tomorrow. It would make my writing life a more comfortable place. And I would like it to be a comfortable place, seeing as how I intend to spend a lot of time there.
middle ground is where you make it
Fri 2017-07-14 00:03:29 (single post)
There is probably a middle ground between gaming the system and sabotaging one's own chances of success, but I haven't found it yet.
Maybe I found it today. I went looking, anyway.
To be more explicit: There is a small list of writing tasks I'd like to do each day that I keep! Not! Quite! Getting to! and it's bothering me. Things like: Spending a solid writing session on writing a new short story, or revising an existing one so that it is ready to submit. Working on the novel, for serious. Sending stories back out to new markets (ones they have not been to, of course. I'M STILL EMBARRASSED ABOUT THAT) and logging responses to previous submissions. These things are not represented in my Habitica "dailies," so I can log a "perfect day"--a day in which I check off all the Dailies--without ever getting to that list of much-neglected writing tasks. I suppose it's overstating things to describe this as me "gaming the system," but I'm certainly not making the system work for me here.
Problem is, the act of adding new Dailies to the list does not suddenly cause me to succeed at a task I've failed at week after week. It just makes failing at it feel worse. No more perfect days and it's my fault the party gets thwacked by the quest boss.
An intermediate stage is needed here.
So, Habitica's "dailies" are those task which you hold yourself too every day. If you check them all off, you accomplish a perfect day! But for each Daily you don't check off, you take damage. If you're in a quest, your party also takes damage. That's Dailies.
There's also "habits." Habits are those tasks you'd like, to, well, get in the habit of doing more often. You click them any time you do them, however many times a day is appropriate. Like: "Get up from the desk and stretch" or "Eat a home-prepared meal." You get rewarded with gold and experience points for clicking them, but you don't get punished for not clicking on them. (There's also negative habits which you're trying to break yourself of, and you take damage every time you click them. Example: "Did you pick your nose? Be honest!" But that's outside the scope of this discussion.)
Habit items are perfect for giving yourself incentive to do a thing without putting yourself under a lot of pressure.
So I have added a Habit item for "All items on today's timesheet." (This is a spreadsheet where I track my working hours by task, and it lists all the tasks, including those things I keep not! Quite! Getting to!). It has a positive clicker I can click if I do all the things. It also has a negative clicker, but I'm going to give myself a two-week adjustment period before I start clicking it.
And then, what the hell, I added five more Habit items: "1 hour of writing," "2 hours of writing," "3 hours of writing," and so on up to five. I used to have a "5 hours of writing" Daily, but I pretty much never managed to check that one off. So rather than keep punishing myself with it, I disabled it. Temporarily. Having now brought it back as a series of low-pressure Habit incentives, I might train myself up to a point where it's reasonable enable it as a Daily again.
So that was very technical and will probably make more sense if you go and check out Habitica. You may find it useful. Not everyone does, but it pushes all my buttons very effectively.
Anyway, I did not get to click "All items on today's timesheet" today. But you know what I did do? For the first time ever? I completed a Friday Fictionette early. That's right. July 14th's offering is already up on Patreon for scheduled release. Which means I can begin my road trip to Salina, Kansas (it's bout week again!) on a clean conscience. And I might just get to peck at the novel a bit in the car. I'll certainly get to start next week's Fictionette early. If I can keep this up, I might actually begin building a future fictionette buffer. But let's not get ahead of ourselves.
Anyway, now I have blogged. Which leaves me only two Dailies left between me and a perfect day (for Habitica values of perfect). Off I go to do them!