and then jerk-brain tried to drink up all my rocket-fuel but i said
Thu 2018-01-11 23:56:32 (in context)
There's another side of the Jerk-Brain vs. Gamification battle I didn't talk about yesterday because, frankly, that post had already gone on long enough. That was a post all about what happens after the writing that determines whether I get to actually feel accomplished. (It was also, briefly, a post about fruitcake, because I am a multidimensional being.) This post here is about what happens before the writing that determines whether I wind up writing at all.
It's the question of motivation.
The motivation aspect is a lot simpler than the External Validation Brain-Hack Machine. It's what gets talked about more. Almost every new member of 4thewords mentions it in their introduction post on the forum: "This is giving me so much motivation to write!" Motivation works in opposition to avoidance, the way thrust opposes drag when you're flying a plane. Motivation pushes you toward writing; avoidance pushes you away. It's never a matter of not having motivation; if you want to write, you've got motivation. It's a matter of which force is stronger at any given time.
To be clear, when I say "avoidance" I don't simply mean procrastination. I mean anything that acts to push the writer away from the act of writing. The looming difficulty of finding time and energy after a hard day of work, the inevitable drama of stealing back time and privacy from a demanding and unsympathetic family, the feeling that time spent writing is time stolen from more important pursuits. And yes, the temptation of just one more game of Two Dots. If motivation says "I want to write," avoidance says, "but I can't/won't/shouldn't right now."
Jerk-Brain is very good at strengthening avoidance and whittling down motivation. It says that whatever you're contemplating writing isn't important enough to be a high priority. It says you're selfish for demanding that people leave you alone to do it. It says that freewriting and other forms of writing practice are just busywork, that drafting new stories is your excuse for of abandoning other projects as soon as they get difficult, that the story you want to revise is pretty much awful and unfixable and no one's going to want to read it so why waste your time.
Jerk-Brain tells poisonous lies with lips all stained from drinking up all my rocket fuel to keep me from achieving anything like escape velocity.
Enter gamification. When natural sources of motivation fail, gamification is pouring a gallon of 100% Synthetic Motiviation in the gas tank. In the case of 4thewords, that motivation is generally something like "I still need 300 more words to beat this monster and only 5 minutes to do it in!"
Well, usually it's something less high-pressure, like "I'm on a quest to make a bunch of stone blocks, so I need to defeat a bunch of Grult since they drop raw stone. Then I need to find rope somewhere. I could buy it, but that's hardly satisfying. Guess I've got to go back to Mama Tree and fight a bunch of illi." But today after my fictionette work I got distracted watching Team Colorado's bout against Team Kansas and only remembered belatedly that I was still in a battle with the aforementioned Grult.
So I was all like, "Shit! I'd better get to it! Five minutes! Go!"
And it was like I was running at full-speed and then flying (thrust and lift beat gravity and drag!) while way back behind me on the ground Jerk-Brain was all "But, but, but, I was talking to you, I was saying--" and I wasn't listening anymore because I HAD ALL THE WORDS TO WRITE HURRY HURRY HURRY--
And that's how the bulk of tonight's blog post got done.