Recent Writing-Related Things I Have Done...
Tue 2011-07-26 20:32:12 (in context)
- 2,986 words (if poetry, lines) long
- 2,850 words (if poetry, lines) long
- 700 words (if poetry, lines) long
...roughly in order of actual writing-related relevance.
Firstly. Had the pleasure of seeing myself referred to, for the first time, in a Real Review of Actually Published Stuff, as a "newcomer." Like one's first lumpy handspun yarn, this is to be cherished. Only about 100 times more so. Again, I can't think of better company in which "First Breath" could see the light of print. This is amazing.
Relevant to this: Blood and Other Cravings is slated for release on September 13 of this year. It's available now for pre-order at all your favorite online and brick-and-mortar localities. I've presented here a link to do so at IndieBound.org, who help you place orders at your neighborhood independent bookstore if you're fortunate enough to have one.
Secondly, I've finally put "Blackbird" back into the slush. I'm slightly unnerved by Apex Magazine's insistence that submissions be done through HeyPublisher.com, referred to hereafter as "HP". (This should be unambiguous since I am not going to discuss boy wizards nor printer manufacturers in this post.) I can't submit a cover letter unless it's part of the manuscript; alas that I didn't think to prepend one. I can, however, enter a bio that will be attached to every darn thing I submit via HP -- which just feels weird. Also, in order to submit, I had to upload my manuscript to HP, which is worrisome even considering HP's reassuring privacy clause. Still, Apex specifically want dark fantasy, which this is, and Apex pay pro rates, which option I should like to exhaust before moving down the publishing hierarchy.
I'd have tried Strange Horizons first, but they have a list of horror tropes they really would not like to see again, at least not unless the manuscript is effin' fantastic, and I see "Blackbird" in at least three of those listed items. Which, despite SH wanting to see "stories that have some literary depth but aren't boring; styles that are unusual yet readable; structures that balance inventiveness with traditional narrative," is daunting. So... well, maybe later. Maybe a few rejection letters down the road.
Thirdly and similarly, I'm looking for other places that might like to reprint "Right Door, Wrong Time." Brain Harvest seems like a good fit. When I took a look Saturday, the most recent story was Helena Bell's "Please Return My Son Who Is In Your Custody," which, wow. Chills and shivers and a few uneasy giggles. I still need to read the latest since then, Simon Kewin's "Terahertz." The first few paragraphs tantalize me with their efficient worldbuilding.
Nextly, I've begun play-testing Glitch. Glitch is a very strange, and strangely compelling, MMO. You play the part of a figment of the Gods' (called "Giants") imagination. You learn skills, you do stuff. You interact with other people. You help build the world. Play-test opens again tomorrow, so I hear. What does this have to do with writing? Well, it's a reason why I might not be getting a lot of writing done. (Stupid online game addictions. I can has them. In multiples.) If you also are playing, I'm "vortexae".
And lastly (for this post at least), I am baking pound cake. I had this quart jar of whipping cream that self-soured, and pound cake calls for sour cream. So there.
And what does that have to do with writing? You ask a writer who's ready for dessert.
Actually, I can loop that back into writing. When I get done baking it, if the timing works out I shall take it over to our neighbors' place to share. John's over there with Kit and Austin of Transneptune Games, play-testing Becoming Heroes with some friends. Becoming Heroes is available for ordering right now this minute! Nothing "pre" about that. And if you go to Gen Con Indy this year, you can visit Transneptune Games at their vendor booth and buy it there from the team that made it happen.
I'm really proud of these guys and of the book they've produced, and not just because one of them's my husband. And not just because one of the copy-editors was me. (Gods help me, I'm a copy-editor.) And not just because Alison McCarthy's illustrations are stunning. And not just because the game draws on such a multifarious palette of literary influences. I'm proud of them and this book for all these things, plus because creating a new game and putting it out there for public consumption is an amazing feat to take from concept to fulfillment. And it's something John has always wanted to do, for as long as I've known him, so I'm especially pleased for him on that account.
And it's a dang good game, too. The team has put a lot of thought into it -- heck, they put a lot of thought into games as a category. You should read their blog. You won't take RPG mechanics or RPG terminology for granted ever again, that's for sure.
So Transneptune Games sold their first copies of Becoming Heroes about the same time I saw that Publisher's Weekly review of Blood and Other Cravings, which parallelism really amuses me. Hooray!
And that's the list of Things What I Wanted To Tell You What With Not Blogging Reliably Of Late. Which hopefully will improve in the near future.