“The writer’s job is to write--the rest is just paperwork.”
Christie Yant

author: Nicole J. LeBoeuf

actually writing blog

In which we take a step back from the trees, thus to view the forest
Thu 2014-06-26 23:47:49 (in context)
  • 6,291 words (if poetry, lines) long

Oh hey there. Blog white-outs are fun, aren't they? Apparently my code isn't quite PHP 5.4 ready, so I've scrolled things back to PHP 5.3 for now. If you can read this, it probably worked. (It's also possible that you're a visitor from far in the future, that being when I'll likely next have the time and patience to try to update my blog code. How are things? Who's president, and have we got flying cars yet?)

I got some feedback on my story today, and it got me thinking not just about this story but also about my writing tendencies in general. That's the best kind of feedback--the kind that doesn't just address the work at hand but also makes me a better writer. Or at least provides me with the opportunity to become a better writer. If I fail to avail myself of that opportunity, it isn't the critiquer's fault. He tried!

The thought goes something like this.

There's a "rule" in writing speculative fiction--and I use scare-quotes advisedly here--that you can get away with one, and only one, impossible thing. Two things and you lose the reader's suspension of disbelief. Now, this is a ridiculously simplistic "rule," but, like most "rules' of writing, it points in the direction of a truth: You have to earn and keep the reader's trust. The reader will trust you when you give them impossible things to believe if, and only if, you continue to be trustworthy when it comes to things they actually have experience with. Your characters have to behave like real people. Your portrait of a real life city needs to ring true for someone who's been there or lives there. Your portrayal of specialized areas of knowledge--guns, archery, horses, astronomy, whatever--needs to withstand at least a cursory fact-check. Basically, "this is a fantasy novel" can account for the flight of dragons that strafes Shreveport, Louisiana, but it can't account for the dragons having set aflame the county clerk & recorder's office in that town (given that Louisiana doesn't have counties), nor the crescent moon on the eastern horizon as the sun sets over the destruction (given that a crescent moon rises around dawn). And if you then have your main characters stand there looking up information about dragons on their smartphones when there are people trapped in the burning building across the street, either you've just lost your reader's patience and good will entirely, or you're one of the authors of the Left Behind novels. Neither is a situation worth celebrating.

Anyway. "You get one impossible thing." And I think there is another "rule" in the same vein, which goes like this: "You get one dramatic reveal."

Again, simplistic, but it points in a direction I apparently need to aim my mind. Because I seem to err on the side of the coy and the subtle these days, understating all the unusual or fantastical things that are going on in the story. This is possibly because my point-of-view character knows all those things quite well, and so it would be out of character for them to narrate about them too explicitly. Still, the result is undesirable. If everything is held close to the chest and revealed only subtly or at the end of the story, the reader has no certainty to stand on.

So I sort of have to decide which one of my unusual facts is the one to be revealed only at the climax of the story. The rest should be stated in a more up-front way, thus to do the work of world-building, scene-setting, and attention-grabbing.

As with the other rule, "one" is a simplistic way to put it. Sometimes "one" means "this handful of things that are all related." The main gist is, the reader has to be able to cling to something in order to make it to the end for the dramatic reveal. That is why not everything can be the dramatic reveal. Choose your dramatic reveal carefully, and put everything else in service to getting the reader there.

And now I am going to lose consciousness in 0.2 seconds, because I am that tired. Zonk

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