“When I write stories I am like someone who is in her own country, walking along streets that she has known since she was a child, between walls and trees that are hers.”
Natalie Goldberg

author: Nicole J. LeBoeuf

actually writing blog

but processing the stuff creates more stuff to process can i stop now
Wed 2015-02-04 23:44:23 (in context)
  • 5,263 words (if poetry, lines) long

OK, so the story gained a few hundred words this time around. Not to worry. It's all part of the process. Besides, tonight's bit didn't go as well as yesterday's, so there was some "just babble and something good will come out of it" verbiage. I'm trying to stitch in a new microscene segue and I'm trying to start incorporating elements from the deleted scene, so some temporary bloat is only to be expected.

Yesterday's post about changing associations got me thinking: It works both ways. That is, bundling play and work together not only makes the work seem more like play, but it can also help change what goes on in my brain when I play. Or so I devoutly hope.

That didn't make much sense. I can make it make sense, but it's going to get a little personal.

As anyone who's heard me babble about Puzzle Pirates knows, I tend toward mini-games, puzzle-games, and classic arcade games, and not so much for first-person shooters or story-heavy RPGs. I like my RPGs tabletop; I like my video games simple.

But here's the problem, or rather the double-edged sword, about the simple clicky games: They leave a lot of room in the brain for running on auto-pilot.

This has been a bad thing, because my brain develops ruts very easily. Honestly, I think it's a form of PTSD, if a comparatively mild one. It's such that interpersonal interactions that leave me angry, hurt, feeling betrayed, and crying at the time will repeat on me for months, even years. They'll leap into my conscious mind unbidden, at which point I'll emotionally relive the damn experience and sit there crying all over again.

And whatever I was doing at the time that the painful memory came back, that activity may become associated with the memory... so that next time I do that activity, I relive the memory again. Which only strengthens the association. And so forth.

This is why Morning Pages are kind of a crap shoot. In working through the thoughts and emotions on the page, am I going to be successfully processing them, or am I just creating a trigger for them, such that I'll relive them every time I sit down at the spiral notebook? It could go either way.

Besides, how long can one be expected to process this stuff? Some of it goes back twenty years or more. Some goes back to early childhood. "Processing" it doesn't make it go away or diminish. It just means I'm having another experience of pain and anger and helplessness. Let it go? Gee, thanks--you say that like I've made a conscious choice to hold onto this stuff. I would love to let go of this stuff. But it won't let go of me. It comes to something when Cowboy Mouth's "Let It Go" and "Easy" start to feel like victim-blaming songs, you know? Like that time I tried to explain this stuff to Dad, and he just chuckled and said, "My, you sure can hold a grudge!"

Point being, certain mini-games in Puzzle Pirates are indelibly linked to certain unfortunate memories. Treasure Haul requires very little strategizing. There is plenty of room left in my head for running down the rut one more time of why that particular guy left our role playing group and what he said about me damn near fifteen years ago.

Ditto the Bilging puzzle, and the memory of sitting in an IHOP realizing that a particular freelance writing gig--which, mind you, only paid about three cents a word--was killing my brain and my soul but I felt trapped by my honor not to resign from it when I said I'd do it, and you don't go back on your word, dammit. Even if your cat just got diagnosed with cancer, you don't go back on your word! And other forms of punishing myself for daring to consider safeguarding my mental and emotional health.

Ditto the Rumble puzzle, and the pain and betrayal of a trusted friend and mentor telling me she thinks that women aren't to blame so to speak but don't they at least share responsibility for the rape that happened when they wore that skirt, went alone late at night to the party, or say "no" loudly enough and clearly enough to revoke the consent that is assumed to be given otherwise? Aren't feminists going overboard when they say that nothing but an enthusiastic "yes" is consent? She just wanted to know what my thoughts on that were; what a slap in the face that my thoughts didn't support her brave stance against modern feminism! How dare I react to her ideas by feeling less safe around her! How dare I decide she isn't a safe person to introduce friends to, if I know those friends are rape survivors! How dare I say that her beliefs support rape culture! We're friends--she's supposed to be able to confide in me without negative repercussions!

And then it gets recursive. These days, the precise memory that reruns during the Rumble puzzle is... playing the Rumble puzzle in the lobby of the Sheraton Mountain Vista in Avon while trying to block out thoughts of that interaction. While crying over it again, of course.

It's an improvement, though. It's an extra layer of emotional distance. I went from having to watch a movie of the event, to having to reread a novelization of the movie.

Still, I would like my pleasant brainless passtimes to be pleasant, not emotional mine fields. That should not be too much to ask.

So... I have a hope that parallel-tracking Puzzle Pirates and writing will help chase out some of those associations, and replace them with other ones. It would be super cool if every time I return to the Duty Navigation puzzle, that small backburner part of my brain instead remembers, say, trying to write the micro-scene segue glue that this story rewrite requires, or working out the plot of a novel.

I do not know how to break mental associations. I only know how to replace them: by having new experiences. I am trying to create new experiences for myself.

Replace the experience of dreading the scary writing task with enjoying the fun wrting play.

Replace the experience of unwanted painful memory while I'm playing with current writing project percolating while I'm playing.

It's worth a try.

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