“And Grown-Ups, when they are very good, when they are very lucky, and very brave, and their wishes are sharp as scissors, when they are in the fullness of their strength, use their hearts to start their story over again.”
Catherynne M. Valente

author: Nicole J. LeBoeuf

actually writing blog

but these words are also words
Tue 2017-08-15 01:23:31 (single post)

This is a blog post about self-accountability, self-appreciation, and word count. What words count? All words count. Because I wrote them, and I can count them.

Someone in one of my Habitica guilds created us a new guild Challenge--a set of Habits, Dailies, and To-Dos for us to add to our personal dashboards and compete with one another in completing. Or, more likely (knowing us), compete with ourselves and root each other on. These were, of course, writing challenges--hence my bothering telling you so. The hope was that as a result we'd also see more activity in Guild Chat, which had been mostly hitherto abandoned for Party Chat. This was unfortunate, because not everyone in our Guild is in the Party. Some of them are in other Parties, and you can't be in more than one Party at one time. So our friend created this Guild challenge.

The Challenge included some Habits which were daily word-count milestones: 100 words, 250, 750, and 1500. I wanted to participate, but up until then I hadn't really tracked word count per day--not outside of NaNoWriMo, anyway. I was only tracking hours per day spent on each day's writing tasks.

So I started tracking word count. I added a new column to my timesheet and started noting the amount of words written as well as the amount of time spent on each task.

Purely editing tasks weren't compatible with this, but it's amazing how few of my tasks are purely editing. I started noting how many words I'd added to that week's fictionette. I started noting how many words happened during freewriting. I even started jotting down the word-count of the daily blog post.

And I felt a little uneasy about this. Should I really "count" the words written in freewriting or blogging? Shouldn't I only count words written in new story drafts? Seriously, wasn't I just gaming the system?

Well, no. Not so much. What I was actually doing was giving myself an extra incentive to do my daily writings tasks. Furthermore, I was giving myself an excuse to celebrate having accomplished those tasks. And I needed that excuse, because the very fact of my questioning whether they "counted" revealed a nasty habit of self-sabotage.

I had convinced myself that some writing "didn't count." I'd convinced myself that I didn't deserve to feel proud of myself for accomplishing certain tasks. I could feel guilty for failing to accomplish them, but I wasn't allowed to celebrate succeeding. They didn't "count" as accomplishments.

Basically, it was the same ugly attitude I remember in my grandmother. I was very young and, in the way of the very young, acutely aware of parental injustice real and imagined. In this case, I maintain even now, it was real. I had noticed that she was swift to punish me for breaking her labyrinthine rules of etiquette and politeness, while my behaving well earned me merely neutral treatment. Basically, the best I could hope to earn with my very best behavior was not being punished. This seemed unfair. My very best behavior wasn't easy! I just wanted to know she appreciated the effort. But she said "Why should I reward you for doing what you ought to be doing already?"

(To be fair, this is the same argument we feminists use against men who demand gratitude and and a steady girlfriend as a reward for not having raped anyone. To be even more fair, these men are adults and theoretically no longer in the stage of childhood where they still need to be taught what good behavior is, or where they feel rewarded by any attention at all and so it behooves parents to reward good behavior with positive attention. Also, we aren't their parents.)

So, yeah. I'd come to define certain writing tasks as "what I ought to be doing already," so when I did them, I didn't think it much to brag on. Doing them wasn't enough to save me from the self-loathing of "Call yourself a writer? When did you last work on a salable story, huh? What have you done for your career lately?" ... it was only enough to reduce the self-loathing to "Well, at least you did something. You're not totally hopeless, I guess."

Which is no way to live.

At one point a while back, I had a big difficult email to write--lots of effort, difficult topic, project I had no enthusiasm for---and I resented the way it was going to crowd out my real writing hours. I decided that since it was writing, of a sort, I might as well count it toward my daily timesheet. If I had to do it, I might as well consider its hours as counting toward my 5-hour goal rather than bemoan its putting that goal out of reach.

Today I also had a difficult email to write. And I had a similar epiphany: Maybe I could break through the resistance by reclassifying it as one of this afternoon's writing tasks. I would put it on my timesheet, log the hours spent writing it, and also log the word count. Then I'd actually get something out of the ordeal besides the frustration of having lost the time I could have spent working on, say, my new story for Podcastle's Halloween-themed submission window.

So that's how an extra 3 hours 15 minutes and 1600 words got added to today's tally of writing done and words written. They weren't easy words or hours, so I'm damn well going to count them. (Also I spent about 20 minutes and 400-some words brainstorming on the Halloween submission, so win-win.)

I'm not going to get silly. I'm not going to start counting my hours spent and words written on reading blogs and writing comments thereon. But I'm not going to discount writing accomplishments anymore simply because they aren't the right shape. All the words count because I wrote them. I wrote them because they were worth writing. If they were worth writing, they damn well count. OK? OK.

This blog post is 1,051 words long and took 45 minutes to write. And that was worth writing, too.

Cover art incorporates pubilc domain photograph via Pixabay.com and clever use of opacity gradients if I do say so myself.
this fictionette is good practice and also not to blame
Fri 2017-08-11 23:53:55 (single post)
  • 1,013 words (if poetry, lines) long

Good evening! It is Friday; here is a Fictionette. "How Grief Transforms You" (ebook, audiobook) juxtaposes a bereft parent, obnoxious gossipy neighbors, and a mysterious phenomenon causing nightly havoc in the forest. It went more or less according to schedule, so it was not the reason I didn't go to the yoga class I was contemplating. That choice is better attributed to how very attractive the idea of a night spent at home was. Introvert, remember? Yeah. So, maybe next week with the yoga.

The Friday Fictionette project is having an unexpected beneficial effect. It's giving me a lot of practice at turning concept into outline into draft. I often have to start the week by writing an outline just because the base text--a freewriting exercise from the previous month--is such a rambling, incoherent mess. This is good. Because you know where else I need to be able to turn concept into outline and then outline into draft? Novel writing.

I have all these novel notes from last year that haven't get been turned into manuscript because, frankly, I'm kind of terrified of commitment. A scrivener document full of brainstorming, worldbuilding, and vague notes toward plot is a thing full of joyous potential. But writing the manuscript means making choices, committing to certain possibilities and rejecting others. It means closing doors and hemming myself in. (It also means writing a shitty first draft, which sucks because it means that the first time I read this novel it will be a shitty first draft. It's an unavoidable step in the process but I really wish it wasn't.)

So practicing this concept to outline to draft conversion in the short form every week will theoretically help make it No Big Deal when it's time to do it in the long form for a novel. Hooray for practice!

On the other hand, I hope to produce fewer rambling, incoherent messes going forward, as I'm trying to hold my freewriting sessions to the beginning-middle-end standard that I mentioned the other day. That way I can skip the outline phase entirely, or, at the very least, have already done the outline phase by the time I sit down to turn the piece into a Friday Fictionette.

This morning's freewriting, by the way, produced the first draft of the next story in what I'm calling the Posthuman Just So Stories series. (cf.) This one involves a faithful dog and a prankster rabbit. It possibly wears on its sleeve the influence of my frequently rereading Watership Down. On revision that factor will either become less noticeable or will look more like I did it on purpose all artful-like an' stuff.

projects proliferate perversely
Thu 2017-08-10 23:08:36 (single post)
  • 100 words (if poetry, lines) long
  • 166 words (if poetry, lines) long
  • 425 words (if poetry, lines) long

So I was scanning my list of favorite fiction markets, and it turns out Daily Science Fiction 1. only accepts pieces up to 1500 words long, disqualifying several pieces I'm looking to submit, but 2. does accept pieces as short as 100 words. Yay, drabble market! And it also turns out that they will consider flash-fiction series, which is to say, three or more short-shorts relating to a common theme. And I thought, "Perfect! I have this series of drabbles about talking animals in a post-human world. I'll send three of those!"

And I also thought, "They might need a little sprucing up before they go. But it shouldn't take long."

So. Turns out, wrong on two counts.

Count the first: I don't actually have three unpublished. I only have three, period, and SpeckLit took one of them. Not complaining about that, mind you. But it means I only have two unpublished, so I shall have to write another. Cool. Needn't be a drabble, either.

Count the second: In fact, probably best that it not be a drabble. Because the other two? Are not, currently, stories. They are not shaped like stories, not even as basic as the one in "Priesthood Has Its Privileges." They're more like... portraits. So I'm going to have to expand them.

That's what I spent this afternoon doing, when I really wanted to be diving into the whole Twine/Interactive Fiction thing.

And even then I'm not done. Because, even expanded, both of them have basically the same story: Animals muse upon the forgotten past, then the focus widens to reveal that, Lo! Humankind is extinct; humankind is the forgotten past. Look, variations on a theme require variation. More than just "This one's about pandas and that one's about a gull and a sea lion."

Why do things have to be so complicated?

*brb bemoaning the shortage of hours in the day*

kind of like the way pain just means you're alive
Thu 2017-08-10 00:12:13 (single post)
  • 1,200 words (if poetry, lines) long

I've been thinking about interactive fiction. Specifically, I've been thinking about a particular short-short of mine, "Keeping Time," and how I might expand it into an interactive piece. I've actually been thinking about this for a couple years now, but it can take me a while to find myself a chunk of time in which I can do more than think about it. You know how Violet "invents" extra time for herself and her siblings to solve a mystery in The Wide Window by Lemony Snickett? I had to invent extra time for myself. Mostly by getting up earlier and figuring out how better to adhere to a daily writing schedule. So far so good. Deliberate invocation of allergic reactions was not involved.

And but so anyway: Interactive fiction, Twine, and me. Twine! "Twine is an open-source tool for telling interactive, nonlinear stories." I'm learning how to use it. I'm going about this the same way I went about learning PHP: By working my way, page by page, through a book about it. This book here: Writing Interactive Fiction with Twine, by Melissa Ford. Her book may or may not align with the kind of interactive story I want to tell, but it looks like it'll make me a competent Twine user, so.

"Keeping Time" is a very short story, originally under 700 words and later expanded to about 1200, about a character who flees Earth and travels via dimensional portal to other worlds, hanging on tight--despite radically changing environments and perspectives--to their identity and humanity for as long as they possibly can. In its current form, it has five scenes that act as a sort of montage portraying the journey and the changes the character undergoes along the way. As a piece of interactive fiction, I want it to have more scenes--that's a no-brainer--but not necessarily more endings. I want it to be a sort of many-roads-lead-up-the-mountain thing. The ending is sort of inevitable, to my mind, but how one gets there, and how many different worlds one experiences on the way there, and how those influence the remainder of the journey by changing the character either according to or against their will--that's where the choice and variety comes in.

So, less of a Choose-Your-Own-Adventure and more of a roller coaster ride with decision points. You get on and off the ride at fixed places, but the shape of the ride from one to the other is up to you.

(Actually I have just thought of an alternate ending. But I'm not going to go into that just now because spoilers.)

You may or may not have seen my old Choose-Your-Own-Adventure Story Engine? One of my earliest HTML/PHP projects. It's over here, and you can play with it, but be warned it is probably overrun with spam and awfulness right now because I've been an absent moderator lately. (Note to self: get on that.) Anyway, it's an editor and repository of very simple interactive fiction. The first page ends in a choice. Each choice leads to a new page. Each new page ends in a choice or possibly THE END. Anyone can add onto what went before, so it's interactive and potentially collaborative.

That is not what I want to do with "Keeping Time." I want to do something more like what Michael Lutz does with "my father's long, long legs." And I don't just mean the difference in formatting--the difference between interspersing blocks of story with "What do you do next?" on the one hand, and, on the other, presenting choices as hyperlinks from within the story proper. I mean, the variety of ways the choices are used. What the choices are for. Sometimes, the hyperlinks simply advance the reader to the next part of the story--a way to turn the page. Sometimes they act as footnotes--an invitation to examine the hyperlinked concept in more detail. Sometimes they're decision points which will change the story, or your path through the story, irrevocably. Sometimes they're more like scenic bypasses, or branching, braided streams that take a detour around farms and fields before rejoining the main river. There's a lot of complexity there, many different ways of shaping reader experience. Or, rather, many different experiences to let the reader choose.

Also it never stops being a story. Interactive fiction straddles the line between "story" and "game," with some examples falling more to one side than the other. The exact placement of that line, and what falls on which side of it, is subjective. I want to create something that's still very much a story, not a game--at least according to my version of that line.

On another note: The more I think about this story, the more ideas I get, the more ambitious the whole project becomes... and the more terrified I get of taking it on.

This is worth noting: When I become afraid of a (writing) project, that's generally a sign that the project is worth doing.

Can I please progress to the point where fear turns into excitement and I stop eating my own stomach lining? Please? I would like to get to that point tomorrow. It would make my writing life a more comfortable place. And I would like it to be a comfortable place, seeing as how I intend to spend a lot of time there.

what you can never have too much of
Tue 2017-08-08 00:30:04 (single post)

Greetings from the tail end of a very satisfying Monday. It was a day made up of writing and household work and quality video game time. And this despite a kind of rough-start morning. If all days could be like to day, I could get a huge lot of stuff done indeed.

Speaking of getting a huge lot of stuff done, check out an online acquaintance of mine, Cora Buhlert. For the third year in a row, Cora wrote one short story a day every day for the entire month of July, plus a bonus story this year. I am in awe, inspired, and just a little jealous. If I could finish one short story a week I'd be well pleased. (One submittable short story. Friday Fictionettes don't count. Although finishing one of those a week isn't exactly nothing, credit where credit's due.)

Underlying the challenge of writing a short story every day is another challenge, that of coming up with a viable story idea every day. (That's something I've got at least a slight handle on, what with my daily freewriting-from-prompts session.) Cora addresses that hurdle here:

So let’s talk about inspiration: Where on Earth do you get inspiration for 32 stories, one for every single day? As in previous years, I used writing prompts (Chuck Wendig’s are always good), random generators (particularly name generators are a godsend, because you’ll have to come up with a lot of names for 32 stories) and images – mainly SFF concept art, but also vintage magazine covers – to spark story ideas. By now I have a whole folder on my harddrive which contains inspirational images – basically my own catalogue of concept art writing prompts. Other sources for inspiration were a call for submissions for a themed anthology, a Pet Shop Boys song I heard on the radio, 1980s cartoons that were basically glorified toy commercials, an article about dead and deserted shopping malls in the US, a news report about a new system to prevent the theft of cargo from truckbeds, a trailer for a (pretty crappy by the looks of it) horror film, the abominably bad Latin used during a satanic ritual in an episode of a TV crime drama, a short mystery where I found the killer (the least likely person, of course) a lot more interesting than the investigation.

Ideas are where you find them. Rather, ideas are where you recognize them.

My own writing prompt routine had been growing stale and needed shaking up, so I was happy Cora's blog post lingered a little over the question of inspiration. She mentions Chuck Wendig's blog--in specific, I believe she's referring to his weekly Flash Fiction Challenge. He challenges his readers to write a new short story each week (hey!) based on Monday's prompt and to share the results via a link posted to the blog comments by that Friday at noon.

While I won't be participating in the show-and-tell portion of the game, I have begun using his prompts for my Monday freewriting. Incidentally, what came out of last week's "slasher movie edition" will show up as the first Fictionette in September.

And I'm coming back to my old beginning-middle-end standard. That is, instead of just babbling around the prompt for 25 minutes, I want to wind up with a piece of writing that, however rough, has an identifiable story shape: a beginning, a middle, and an end. I used to do that in college every morning before my 8:00 class--I used to get up at 6:00 in those days--but instead of a timer I used the length of a printed page as my endpoint. This obliged me to a quick revision stage, on top of everything else, in order to get the word count just right. If I started doing that again--the beginning-middle-end thing, not so much the length-of-a-formatted-chapbook-page thing--I think it would naturally lead to my completing and submitting new stories more frequently.

Bonus: Via this week's Flash Fiction Challenge, here's the Magic Realism Bot! It is a Twitter bot. Several times a day, it tweets writing prompts with that special magic realism sensibility. The one I chose for this morning's freewriting session was this:

A 15-year-old pianist has an unusual ability: He can sense the presence of deserts.

— Magic Realism Bot (@MagicRealismBot) August 7, 2017

I wound up with a world in which climates and microclimates had begun to move around like sentient creatures, and our teenage piano prodigy was translating the movements of the desert that was coming to swallow his city whole into the movements of a sonata. At the end, his piano fills up with sand and begins to play a song that is truly strange.

It's got potential. In my head, where it sort of kind of already exists in a way that Schrodinger's cat would recognize, it has a bit of that melancholy "shimmery" feel. But first I have to write it.

So! Armed with all the inspiration, I go forth into the week. Huzzah.

YPP Weekend Blockades, August 5-6: My how the week just flew by
Sat 2017-08-05 11:34:48 (single post)

Hey, look, when did it get to be Saturday again? I swear I have been hard at work this past week, but I just haven't managed to get to the items at the end of the to-do list, including blogging. So. Next week will be better.

Meanwhile, in the YPP universe, there are blockades. Not many, mind you. But a couple. As usual, stay tuned for whether additional war chests drop at the last minute.

Also there is a new Seal o' Piracy to fight for. Or play for, if you prefer. The Seal for August 2017 calls for playing 10 parlor games. Personally, I dislike this particular goal, because parlor games are my least favorite part of the game. There are infinite variations on Poker, Hearts and Spades across many, many different apps in all the computerized world--why, precisely, do I need to do that in Puzzle Pirates? I'd much rather be doing the things that are actually unique to the game. That said, the Treasure Drop and Drinking games might be considered unique to YPP (despite that Drinking is basically just a thematic skin on the PopCap game Alchemy), but I don't really like them much.

Basically, I'm waiting for Thursdays and Saturdays to play in swordfighting and rumble tournaments. I'm not sure if that counts toward the August Seal o' Piracy. We'll find out.

Standard reminders: Schedule is given in Pirate Time, or U.S. Pacific. Player flags link to Yoweb information pages; Brigand King Flags link to Yppedia Brigand King pages. BK amassed power given in parenthetical numbers, like so: (14). For more info about jobbing contacts, jobber pay, and Event Blockade battle board configuration, check the Blockade tab of your ocean's Notice Board. To get hired, apply under the Voyages tab.

Doubloon Ocean Blockades

*** Saturday, August 5 ***

2:00 p.m. - Harmattan Island, Meridian Ocean
Brigand King holds the island!
Defender: Ice Wyrm's Brood (2)
Attacker: Trap House

7:01 p.m. - Blackthorpe Island, Emerald Ocean
Defender: Spoon Republic
Attacker: No Strings Attached

YPP Weekend Blockades, July 29-30: The target specified is no longer valid
Sat 2017-07-29 11:56:26 (single post)

What is wrong with everyone? There are two--count 'em, two-- blockades currently scheduled across the entire YPP universe. That's it. One on Cerulean and one on Meridian, both scheduled for noon Pirate Time today. WHERE IS EVERYONE OMG (and why nothing on Emerald? That's my doubloon farm, people!)

More war chests may get dropped as we approach the end of the blockade declaration window, but I won't be able to check on that until later on in the afternoon 'cause I'm going to see the 12:30 MDT showing of Atomic Blonde. Will try to remember to check afterward and update this post with any additions to the schedule.

Update! In fact, yes, a handful of Sunday blockades did drop (including one on Emerald yay), and the Hephaestus' Forge BK attack on Cerulean got rescheduled for Sunday. So there you go. But I did not actually go to the movie after all. Next weekend maybe.

MEANWHILE... I got a prompt to update my Java installation this week. After that, my shortcuts for Dark Seas/Obsidian no longer worked. I was able to fix them following these instructions. The post is about ten years old, but the advice is still good--at least, I can vouch for that in windows. Briefly, you have to edit the shortcut's target folder's name to reference the version of Java you're currently running. So instead of...

  • "C:\Program Files (x86)\Java\jre1.8.0_131\bin\javaw.exe" -jar getdown-dop.jar .

...it now says this:

  • "C:\Program Files (x86)\Java\jre1.8.0_144\bin\javaw.exe" -jar getdown-dop.jar .

(A simpler and more recent post on the subject is here.)

If you're on a Mac I can't help you. With any luck, Gothmog's post will still be useful to you, too.

Standard reminders: Schedule is given in Pirate Time, or U.S. Pacific. Player flags link to Yoweb information pages; Brigand King Flags link to Yppedia Brigand King pages. BK amassed power given in parenthetical numbers, like so: (14). For more info about jobbing contacts, jobber pay, and Event Blockade battle board configuration, check the Blockade tab of your ocean's Notice Board. To get hired, apply under the Voyages tab.

Doubloon Ocean Blockades

*** Saturday, July 29 ***

12:00 p.m. - Akhlys Island, Meridian Ocean
Brigand King attack!
Defender: Imperial Coalition
Attacker: The All-Consuming Flame (3)

*** Sunday, July 30 ***

10:44 a.m. - Stormy Fell, Meridian Ocean
Event: 1 round, nonsinking
Hosted by: Barely Dressed

11:38 a.m. - Harmattan Island, Meridian Ocean
Brigand King holds the island!
Defender: Ice Wyrm's Brood (2)
Attacker: The Warriors

12:00 p.m. - Ventress Island, Emerald Ocean
Defender: Crayon Box
Attacker: Spoon Republic

Subscription Ocean Blockades

*** Sunday, July 30 ***

11:00 a.m. - Hephaestus' Forge, Cerulean Ocean
Brigand King attack!
Defender: Babylon
Attacker: Fleet of his Imperial Scaled Highness (2)

of flesh and blood, born to make mistakes, yadda tunefully yadda
Fri 2017-07-28 22:32:14 (single post)

Well. After that big, passionate, weary oasis manifesto yesterday... I went and got all caught up in following today's news cycle and didn't write for beans. Not a biscuit. Not even a little green apple. Nothing. Then I went out to Buddha Thai where I kept reading the news obsessively and also ate my whole damn plate of drunken noodles in one sitting. This led inevitably to evening food coma.

Well.

*Digs toe in sand, blushes, shuffles away humming Human League duets*

So anyway, the Friday Fictionette for July 28th (to do with a city that only comes out at noon and the only girl in town who can see it) will be out by Monday the 31st, at which time the Fictionette Freebie for July will get released and the Fictionette Artifact for March (yes, I'm still way behind there) will go out in the mail. That's the plan. That's my story. We'll see how well I stick to it.

OK. Off to see what else blew up since I've been napping.

this is my oasis of normality it is a nice oasis have a coconut
Thu 2017-07-27 22:37:31 (single post)
  • 2,996 words (if poetry, lines) long
  • 101 words (if poetry, lines) long
  • 100 words (if poetry, lines) long

Things are getting kind of unhinged out there. (Getting?) OK, more unhinged. Dramatically more unhinged. I'm not oblivious to this--I wish I had the luxury to be oblivious, but I don't think anyone has that luxury, not really. I've been keeping a browser tab open on the latest political open thread at Metafilter, refreshing it frequently, and dreading what I'll see but being grateful for the intelligent and bleakly humorous tenor of the conversation there.

For the most part, aside from the occasional outburst in the social mediaz, I've been restricting my reactions to carefully worded faxes to my Senators and Representatives (have you met Resistbot?). I'm... going to stick with that, actually. If I start commenting more, especially here on a blog dedicated specifically daily writing accountability, the writing will get squeezed out and my ability to resist usefully will wither under the blow-torch of perpetual outrage and I'll wither, too, just wither away into an exhausted, whimpering ball of despair.

I'm aware. I'm doing my part. But I'm also setting boundaries and patrolling them as best I can.

Sometimes it seems like the best act of resistance I can muster is to simply continue, day by day, to show up at the page, to submit stories for publication, to publish each Friday's fictionette--to be a small force for normality in the world, pushing forward, come what may. To keep doing the good work of... just being this person in the world.

To raise my little flag that says, "I'm still here. I'm still writing, I'm still skating, and the fuckers can't take that away from me."

So. Hello. We are writing now.

Today was a good day. Good like most of last week was good. This week has not been so good--the crash-and-burn tendency caught up with me Tuesday and bled over a bit into Wednesday--but last week was great and so was today. It would be nice to think I've gone from a "one day on, one day off" cycle to a "ten days on, one day off" cycle. It would be very nice for that to be a permanent change. I mean, heck, ten days on, one day off--that's above and beyond the mainstream standard, right? It's a longer work-week and a shorter weekend, is what it is.

Anyway.

A couple stories came back with rejection letters. I haven't yet decided where to send them next, but I did send one of my other existing drabbles out. I have a good handful of unpublished drabbles from the days when SpeckLit.com encouraged writers to submit ten at a time; since SpeckLit shut down and Drabblecast went on hiatus, it's hard to find paying markets for them. It's not as simple as sending them to places that welcome very short flash fiction. With markets that don't specifically solicit drabbles, there's the possibility that the editor doesn't really consider 100 words to be an actual story. On the other hand, if the market welcomes flash and doesn't specify a lower word-count limit, what have I got to lose by sending one in? I'm trying to thread the needle between shotgunning and self-rejection by targeting markets that seem more likely. The ones that have published, say, 300-word short fiction. Or that take prose poetry.

I could also take one of my drabbles and expand it. That's an option. As soon as the flash piece that's currently taking up my afternoon shift is done, I may just do that.

So. Onward. Just as though everything were normal.

YPP Weekend Blockades, July 22-23: It's halfway over before we've quite begun talking about it
Sat 2017-07-22 13:55:15 (single post)

The blockade schedule is very slim this week. One on each English-speaking ocean starting at noon today, and then a last little tussle on Emerald at a quarter to four.

(And when I say "English-speaking ocean" I am not including Obsidian. I think there aren't going to be blockades on Obsidian for a while, certainly not until islands that can be blockaded have been colonized.)

That's all I've got, which is great 'cause I'm late. One round is already up. Go! Hurry! Go!

Standard reminders: Schedule is given in Pirate Time, or U.S. Pacific. Player flags link to Yoweb information pages; Brigand King Flags link to Yppedia Brigand King pages. BK amassed power given in parenthetical numbers, like so: (14). For more info about jobbing contacts, jobber pay, and Event Blockade battle board configuration, check the Blockade tab of your ocean's Notice Board. To get hired, apply under the Voyages tab.

Doubloon Ocean Blockades

*** Saturday, July 22 ***

12:00 p.m. - Olive Island, Meridian Ocean
Brigand King attack!
Defender: Velt's Boiyz
Attacker: Chthonic Horde (2)

12:00 p.m. - Isle of Kent, Emerald Ocean
Brigand King holds the island!
Defender: Fleet of his Imperial Scaled Highness (2)
Attacker: Black Flag

3:47 p.m. - Blackthorpe Island, Emerald Ocean
Defender: Spoon Republic
Attacker: Crayon Box

Subscription Ocean Blockades

*** Saturday, July 22 ***

12:00 p.m. - Corona Reef, Cerulean Ocean
Brigand King attack!
Defender: The Insane Asylum
Attacker: Jinx (2)

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